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Topaze

 

A long time ago, i wanted to make a map for a game, but on Falcon try to found a map editor using big resolution or TC mode ! So i decided to write my own map editor, several things come to my mind at this moment :

- Which machines ? must run on all atari's machines

- Which video mode ? must run in all video's modes

- Which files format ? All ! (A Plug in system allowing a lot of formats )

A little screenshoot (Made under Steem in 800*600 in 16 colors)

Topaze screenshoot

What can we do with Topaze ?

* Open up to 4 maps at the same time

* Run it on a 512Kb machine (from the STF until Falcon CT6x)

* Run it from 2 colors to 65K colors machine

* Use it from floppy and hard disk

* Take a full map and use it like a bloc

* Filling of full map / area, or only empty spaces

* Different bloc size ranging from 8*8 to 99*99

* Map size from 5*5 to 9999*9999

* Preview mode (allowing to make TC map on a single ST !!)

Plus a module system :

* Picture loading

* Bloc loading and saving

* Map loading and saving

* Almost any extension you can think of (i've heard of a SNDH music player)

What i also put in with so much love

* Full 68000 code (615 Kbytes of source code and a little 80 Kbytes prog, ASM RULES !!)

* Short-cut keys for menus and forms

* Contextual pop up (that rocks !)

* Ressource langage file selected from TOS langage (English, German, French)

* Inline help (With ST Guide)

 

Preview mode : 

What it this preview mode ? A powerful idea from Matmook, he gives me this idea when one day Bear told me that on a stock Falcon making TC map is too slow. What we can do ? Matmook has just answer why not displaying a 16 colors map and bloc, and all internals things are done in TC !! The only problem i have, who can write a very nice dithering rout in 68000 ? C.V.S.D. got another new coder, who loves audio and video thing his name : Zerosquare.  He fastly coded a nice dithering rout.

If you use preview mode a 16 colors version of your True Color pic is displayed and if you got a Falcon, with a mouse clic you can see a final version of your work !!

Let's look what the Zerosquare's dithering rout give. The original picture used in this example is Jasmin from Modmate ( you can see it into Dhs Art gallery )

dithered in 16 colors :

Topaze screenshoot

in 16 greyscales :


Topaze screenshoot

 

During a working session (in 16 greyscales) :

Topaze screenshoot

and using Final mode (On Falcon):
Topaze screenshoot

Sorry for the quality of the last screenshoots, they have been taken with a digital camera, on my Falcon.

Topaze is a full 68000 code, entirely written on a CT63 Falcon (Hoping to have a CTPCI very soon for doing some tests).

Before doing an official release, i need to do a big debug session and finishing some routines, i hope this software will help some coders to do their games or everything with a map.


Regards,

GT Turbo (C.S.V.D.)

 

(Last page update : 16/05/09) 

 


 


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